Following an idea.
I’m exploring how far a regular person can take an ambitious game idea with AI help. I work on the games part-time, learning through the things that work and the things that need another try.
We’re Jim and Ryker. We started Iconic XP to learn, create, and turn our ideas into games — each finding our own way to build experiences worth remembering.
I’m exploring how far a regular person can take an ambitious game idea with AI help. I work on the games part-time, learning through the things that work and the things that need another try.
Ryker is learning game design and coding hands-on, without AI. His path is about understanding how games work and developing the skills to bring his own ideas to life.
Making games gives us something to pursue together, while leaving room for our own ideas. We want to create games people remember — and share what we learn as we build them.
Follow our journeyStart with nothing. Build a life. Fight for a realm.
A medieval life and strategy sandbox in development. Survive, build a livelihood and a home, then choose whether to remain a merchant or pursue towns, territory and control of a planned roughly 40-square-mile realm. The wider strategy and generational systems are a vision, not all current alpha features.
Latest update: Jim’s PB15J photos follow three in-game days from first morning to a mountain view with two NPC companions. They show a striking valley in actual alpha play, while water, companion routes, saves and the ordinary first hour still need stronger proof. Follow the first two days. See the mountain climb. Read the full game design and purpose.
Explore Hearth & Fortune